Brecourt Manor v1.2 (HV 1)


Prelude: Brecourt Manor, France, June 6, 1944: The airborne drop into 
Normandy left many soldiers alone and isolated. The first priority was 
to locate their unit and then attack their objectives. In many cases no 
more than a hand full of soldiers managed to come together and it then 
fell upon them to achieve their objectives with what little man power 
they had. One such case was at Brecourt Manor. Lt. Richard Winters and 
ten men from E Company of the 506th PIR were charged with destroying a 
battery of 105mm guns at Brecourt Manor. Armed with only a light mortar, 
two light machineguns, two tommy guns, and five rifles they had to attack 
a fifty-man guard dug in behind hedgerows with trenches and clear fields of 
fire.

Game Length: 6 turns

For the Americans to win they must destroy the four 105mm guns
For the Germans to win they must defend the artillery

Americans: Squads, mtr
Germans: Squads, LMG's, mtr

Board: #6

Aftermath: Once again the training and leadership of the junior officers 
proved to carry the day. Despite being outnumbered five to one and attacking 
an entrenched enemy, The Americans prevailed. They did so because of the 
tactics they learned in training, plus common sense and courage. At the cost 
of four dead, and two wounded, Winters and his men killed fifteen Germans,
wounded many more, took twelve prisoners, and destroyed four 105mm guns. 
The Americans had done the job through quickness and flanking attack. Another 
factor in the American victory was the fact that this was their first combat 
experience. As Sgt. Carwood Lipton said, he took chances that morning he 
would never take again. "But we were so full of fire that day. I was sure I 
would not be killed. I felt that if a bullet was headed for me it would be 
deflected or I would move."

Source: Scenario designed by Chris Julias, Ref: D-Day June 6, 1944: The Climatic 
Battle of World War II, by Stephen E. Ambrose. pages 303-304
